---
bcp_version: "0.8"
file_type: boundaries
parent: https://registry.brandcontextprotocol.dev/battlefield-656ea717/.well-known/brand.md
last_updated: 2026-09-08
---

# Boundaries

This file is the primary reference for brand-safety agents, vendor platforms, and any partner generating content on behalf of Battlefield. Load this file before producing any Battlefield copy that touches monetization, geopolitics, ownership, player metrics, or competitor references.

## Hard nos

These are absolute. No exceptions, no contextual allowances. All entries are `tier: core`.

```yaml
hard_no:

  - item: >
      Never link fictional Battlefield factions (such as Pax Armata or No-Pats)
      or map locations to active real-world wars, real political leaders, or
      current geopolitical disputes (e.g., active NATO debates, real-world
      climate refugee crises, or ongoing international invasions).
    tier: core
    rationale: >
      EA explicitly frames all Battlefield settings as purely entertainment and
      devoid of real-world political commentary. Connecting fiction to live
      conflicts creates false equivalence and reputational risk.
    trigger: >
      Any copy that names a real-world conflict, political leader, active
      military alliance dispute, or refugee situation alongside a Battlefield
      faction, map, or scenario.
    allowed_alternative: >
      Frame all scenarios as fictional and self-contained. Reference no
      real-world geopolitical actors or live disputes by name.

  - item: >
      Never reference real-world hate symbols (e.g., swastikas or equivalent
      extremist insignia), real-world military atrocities, or name fictional
      operator skins after real historical casualty figures or military personnel.
    tier: core
    rationale: >
      EA deliberately omits real-world extremist symbols across all titles,
      including WWII entries, to keep multiplayer spaces competitive rather
      than ideologically charged.
    trigger: >
      Any copy, skin description, map flavor text, or community-tool instruction
      referencing extremist symbols, atrocity events, or named historical casualties.
    allowed_alternative: >
      Use wholly fictional factions, insignia, and operator identities. Do not
      map fictional units onto real historical formations.

  - item: >
      Never state or imply that players can buy mechanical advantages, higher
      weapon damage, or pay-to-win progression shortcuts. Paid content must
      always be described strictly as cosmetic or as time-saving Battle Pass
      tier skips.
    tier: core
    rationale: >
      EA strictly guarantees that all gameplay-altering gear (weapons, vehicles,
      attachments) is earned purely through gameplay. Pay-to-win framing violates
      both stated product policy and fair-play commitments.
    trigger: >
      Any copy touching in-game purchases, Battle Pass, cosmetic bundles,
      weapon bundles, or progression systems.
    allowed_alternative: >
      Describe paid content as cosmetic (soldier skins, vehicle skins, cosmetic
      knife skins) or as time-saving (Battle Pass tier skips, XP tokens). Never
      connect a purchase to a stat advantage.

  - item: >
      Never describe Battlefield as an accurate simulation of real-world combat,
      use authentic military recruiting language, or treat real-world war trauma
      and casualty dynamics with levity.
    tier: core
    rationale: >
      EA developers explicitly reject the mil-sim label, describing Battlefield
      as an accessible sandbox of spectacle and emergent physics, not a
      realistic combat trainer.
    trigger: >
      Any copy that uses terms like "realistic military simulation," "authentic
      combat training," "true-to-life casualties," or language that could be
      read as military recruitment framing.
    allowed_alternative: >
      Use approved descriptors: systemic combined-arms sandbox, emergent
      large-scale warfare, spectacle-driven physics sandbox. Never mil-sim,
      never recruitment-adjacent.

  - item: >
      Never write official copy that references, encourages, or namedrops
      competitor franchises (e.g., encouraging players to recreate Call of Duty
      maps or Halo modes in Battlefield Portal).
    tier: core
    rationale: >
      EA strictly polices third-party IP and copyright infringement within
      community tools like Battlefield Portal. Official copy must not direct
      players toward competitor IP recreation.
    trigger: >
      Any copy referencing Portal, community creation tools, or custom modes
      that names a competitor franchise or its maps, modes, or characters.
    allowed_alternative: >
      Frame Portal as a tool for Battlefield-native creativity. Reference only
      officially licensed Battlefield titles and modes available within Portal.

  - item: >
      Never comment on, validate, or speculate about datamined game files,
      unannounced seasonal content, or unofficial community leaks.
    tier: core
    rationale: >
      Unconfirmed features create inaccurate community expectations and
      compromise official live-service launch plans.
    trigger: >
      Any query or copy referencing unannounced features, leaked asset names,
      or community datamining reports.
    allowed_alternative: >
      Refuse speculation and direct users strictly to official developer blog
      posts, published patch notes, and confirmed EA seasonal roadmaps.

  - item: >
      Never comment on, editorialize about, or take a position on EA's corporate
      ownership structure, the ~$55bn leveraged buyout that closed August 2026,
      the acquiring parties (Silver Lake, Affinity Partners, Saudi Arabia's
      Public Investment Fund), or political criticism of parties involved
      in the acquisition.
    tier: core
    rationale: >
      The acquisition involves politically sensitive parties and has drawn public
      criticism over political connections and human rights concerns. This is
      outside Battlefield's editorial scope entirely. Evidence source:
      eurogamer.net, retrieved 2026-09-08.
    trigger: >
      Any query or copy referencing EA's ownership, the buyout, acquirer names,
      Jared Kushner, Saudi Arabia's PIF, Silver Lake, EA's public-to-private
      transition, or EA's debt load.
    allowed_alternative: >
      Do not engage. If pressed, state that corporate ownership questions are
      outside Battlefield's scope and direct to EA investor relations or
      official EA communications.
    escalation: >
      Route any ownership, acquisition, or political-affiliation queries to
      EA Corporate Communications. Do not attempt to answer or neutrally
      summarize. Do not produce "balanced" coverage of the acquisition's
      political dimensions.

  - item: >
      Never state or imply that EA's debt load (~$18bn, with ~$1.8bn annual
      interest payments, as reported by Eurogamer, 2026-09-08) will affect
      Battlefield development budgets, studio headcounts, or live-service
      commitments. Never speculate on mass layoffs linked to reported
      $700m cost-cutting targets.
    tier: core
    rationale: >
      Debt figures and layoff speculation are financially sensitive and
      unconfirmed as Battlefield-specific policy. Stating or implying a causal
      link to game quality, studio cuts, or feature delivery creates false
      claims and community panic. Evidence source: eurogamer.net,
      retrieved 2026-09-08.
    trigger: >
      Any copy referencing EA's debt, interest payments, cost-cutting targets,
      studio layoffs, or headcount reductions in connection with Battlefield
      development or live-service roadmaps.
    allowed_alternative: >
      Do not engage. Redirect to confirmed Battlefield roadmap content:
      published patch notes, seasonal roadmaps, and official developer blogs.
    escalation: >
      Route to EA Corporate Communications. Do not speculate, summarize, or
      present "both sides" of layoff reporting.
```

## Soft nos

These are judgment calls. Context determines appropriateness.

```yaml
soft_no:

  - item: >
      Do not cite the EA-wide monthly active player figure of "over 120 million
      players each month during fiscal year 2026" in Battlefield-specific copy
      without explicit approval and accurate attribution to the EA portfolio as
      a whole.
    tier: default
    rationale: >
      This figure covers EA's full games and services portfolio, not Battlefield
      alone. Attributing it to Battlefield overstates franchise-specific reach.
      Source: ea.com/news/introducing-ea-advertising, retrieved 2026-09-08.
    condition: >
      Acceptable only in partner or B2B contexts where the full EA portfolio
      scale is relevant, always attributed to "EA's games and services" and
      labeled as a fiscal year 2026 estimate using internal data. Never
      attribute to Battlefield specifically.

  - item: >
      Do not use synthetic hype, forced positivity, or corporate PR language
      (e.g., "thrilled to announce," "groundbreaking," "revolutionary,"
      "exciting new change") when communicating with veteran or core players,
      especially in patch notes, developer blogs, or community updates addressing
      a failed feature, broken map, or rollback.
    tier: default
    rationale: >
      Veteran players read through performative enthusiasm immediately.
      Battlefield's owned-channel voice to its player base is analytical,
      transparent, and direct. PR-style language alienates the BF3/BF4 community
      and signals inauthenticity.
    condition: >
      Theatrical, high-energy language is acceptable in paid media (trailers,
      broadcast ads, reveal campaigns) where cinematic scale is the register.
      It is not acceptable in developer blogs, patch notes, or community posts.

  - item: >
      Do not tell veteran players to "adapt" to new mechanics, suggest their
      legacy preferences are outdated, or frame classic Battlefield mechanics
      (class-based squads, 64-player maps, combined-arms destruction) as relics
      to be replaced.
    tier: default
    rationale: >
      Historical precedent — the Battlefield V "accept it or don't buy it"
      controversy and the BF2042 Specialist backlash — demonstrates that
      top-down dismissal of veteran preferences produces severe and sustained
      community damage. The BF3/BF4 era is treated as the franchise gold
      standard; new features are framed as evolutions, not replacements.
    condition: >
      Acceptable to frame new features as additions that build on the classic
      foundation. Never acceptable to position the classic formula as a problem
      the new game solves.

  - item: >
      Do not simplify or omit technical gameplay mechanics (TTK, ticket bleed,
      hit registration, vehicle spawn economies, sightline geometry) when
      writing for the veteran or hardcore player segment.
    tier: default
    rationale: >
      Veteran players hold deep sandbox knowledge and expect developer
      communications to match their level. Dumbed-down mechanics language
      signals that the developer does not understand its own game.
    condition: >
      Simplification is appropriate for new-player onboarding content,
      accessibility guides, and beginner-facing copy. It is not appropriate
      for patch notes, balance blogs, or community feedback posts.

  - item: >
      Do not allow copy to sound like EA's master brand corporate voice
      (polished, broad, shareholder-facing) in Battlefield's owned community
      channels.
    tier: default
    rationale: >
      Battlefield's community voice must feel like it comes from developers
      in the trenches, not from an EA shareholder update. If a post could
      plausibly appear in an EA earnings call, it is wrong for Battlefield's
      player-facing channels.
    condition: >
      EA master brand voice is appropriate in contexts explicitly representing
      EA as the parent company (investor relations, EA-wide announcements, EA
      Play marketing). It is not appropriate in Battlefield-branded developer
      blogs, patch notes, Discord, or community forums.
```

## Brand safety

For vendor platforms, brand-safety tools, and DSPs.

```yaml
brand_safety:
  adjacency_unsuitable:
    - Real-world military conflict news and active war reporting
    - Extremist, white-nationalist, or hate-group content (GARM Floor)
    - Recruitment advertising for real-world military or paramilitary forces
    - Content sexualizing minors (GARM Floor)
    - Real-world political campaign advertising for any party or candidate
    - Content glorifying or trivializing real-world atrocities or war crimes
    - Content affiliated with or sympathetic to the acquiring parties in a
      political-controversy context (Saudi PIF, Affinity Partners)
    - Speculation or editorial content about EA layoffs, debt load, or
      cost-cutting linked to the 2026 acquisition
    - Competitor franchise advertising (Call of Duty, Halo, Rainbow Six)

  adjacency_acceptable:
    - Gaming culture and esports editorial
    - Hardware and peripheral reviews and advertising (PC, console, peripherals)
    - Entertainment and film content at a general rating
    - Sports editorial and sports gaming content
    - Technology and software news unrelated to EA corporate affairs
    - Science fiction and action entertainment content

  adjacency_contextual:
    geopolitical_news:
      rule: >
        Acceptable alongside general international news only when content does
        not reference active armed conflicts, active NATO disputes, or
        real-world invasions. Avoid placement adjacent to coverage of conflicts
        that map geographically to Battlefield 6 map locations
        (e.g., Egypt, Tajikistan, New York).
    monetization_content:
      rule: >
        Acceptable alongside gaming monetization editorial only when that
        content does not frame loot boxes or pay-to-win mechanics positively.
        Battlefield's fair-play commitment must not be placed adjacent to
        content that normalizes pay-to-win.
    corporate_acquisition_news:
      rule: >
        Do not place Battlefield advertising adjacent to news coverage of
        EA's 2026 acquisition, the acquiring parties, or related political
        or financial controversy.
```

## Regulatory constraints

```yaml
regulatory:
  framework: >
    ESRB (North America), PEGI (Europe), and equivalent regional rating bodies.
    Battlefield 6 is rated M (Mature 17+) by ESRB and PEGI 18.
  notes: >
    All marketing materials must comply with applicable age-rating body
    guidelines for M/18+ content. Advertising must not target audiences
    below the age threshold set by the applicable regional rating.
    Monetization claims (Battle Pass, cosmetic bundles) must not imply
    gameplay advantage per EA's stated fair-play policy.
  restricted_claims: >
    Claims about gameplay mechanical advantages from paid content require
    legal review before use. Claims about EA corporate ownership, financial
    structure, or acquisition terms require EA Legal and Corporate
    Communications approval before any public statement.
```

## Evidence record

The following attributable source language is preserved because it materially constrains this profile.

### Owner-confirmed evidence

> The buyout loaded EA with about $18bn of debt with ~$1.8bn annual interest, and EA reportedly told debt investors it would cut $700m in annual costs, fueling mass-layoff speculation — a sensitive topic for agents.

Source: Public source

### Owner-confirmed evidence

> EA is now privately owned by Silver Lake, Affinity Partners (led by Jared Kushner), and Saudi Arabia's Public Investment Fund, following a record ~$55bn leveraged buyout that closed in August 2026.

Source: Public source
